Wednesday, 24 October 2012

Review: F1 2012 Game


As a F1 fan who enjoys the occasional video game, I had to get my hands on F1 2012 the game to both compare to previous years, and pound laps round old favourite tracks such as Malaysia’s Sepang, and a new favourite in the form of the recently completed ‘Circuit of the Americas’ track in Austin, Texas ahead of the latest inaugural United States Grand Prix outing.



Sports titles that sell yearly releases face a demanding battle to deliver noticeable improvements worthwhile of annual purchases to both fans, and newcomers to the sport or game franchise, and developer ‘Codemasters’ have done an extremely creditable effort in doing so.

Despite a few somewhat cliché gaming features in career mode such as ‘emails’ from your team, the game makes you feel responsible yet excited to be driving as you fly away to Australia, Malaysia & China for the first races of the season. Initially, on-track mistakes are almost inevitable as you perfect your craft, and as a rhythm appeared, I unquestionably have been suitably challenged and rewarded as a result.

Overall, the gameplay is excellent. My Williams car certainly feels different near the end of the season in comparison to the beginning, mainly due to the completion of R&D objectives, of which directions can be altered mid-season. The most noticeable improvement however for both gameplay and presentation is that the weather system promise has finally been delivered.

Within a Chinese Grand Prix I dropped to 11th, but by the pitstop window it started to drizzle. I (pretending to be Jenson Button in dry to wet conditions) stayed out despite high tyre wear and a cranky race engineer reminding me to pit twice a lap. As the field pitted for their other dry tyre compound, I pitted for intermediates emerging 1st, after others re-pitted to change once again as the rain fell heavier. Nevertheless, on the last lap, my tyres impressively visibly looked worn, and ended up spinning at the slightest acceleration round sharp turns, ultimately finishing 6th. So congratulations Codemasters, you can finally tick the boxes for weather and tyre wear!


The Williams Car Swoops Round The 'Circuit Of The Americas'

For many, a concern has been the computer’s AI being too easy or difficult, but happily I have found a perfect match for my skill capability this year. In my first career race in Australia, I fully concentrated on chasing down Alonso in P3 until the very last lap. Whilst I finished behind, it was so engaging to hook up near-perfect laps to take tenths off of his lead most laps, creating a tense finish, and immediately making me look forward to the next race. The desire to keep playing strikes me as a top rate game, no matter what the genre.

Still, there are areas could be created with greater realism however, and more involvement in what is going on in the rest of the field would be appreciated to give a more complete experience, such as notifications and replays of crashes, mechanical failures, key overtakes, etc. Even with ‘full’ damage on, the worst I can seem to do is break the front wing. Whilst some would find occasional failures or having to retire after being hit by Grosjean or Maldonado frustrating, I believe it would make a virtual championship as exciting and unpredictable, just like the REAL thing. Perhaps this could be included as an option in the future.

Existing features have been refined and expanded, but thankfully fans voices have been heard, with many new modes both off and online being introduced. For some a whole career has been too long, particularly for newcomers to the sport or only wanting a short race occasionally. ‘Season challenge’ was introduced to address this, with a comparison to career mode of 10 instead of 20 races, 10% rather than 25% amount of laps, and ‘one-shot’ qualifying, in which only one flying lap is completed to determine grid position rather than multi-stage format of real race weekends. This doesn’t hit the mark personally, but it has definitely opened up a new market for casual racers and fair play for this creditable addition.

‘Champions mode’ has a super concept of challenging the six champions on the grid in various scenarios, yet this great opportunity has disappointingly been delivered too straight-forward on the hardest difficulty. They are not distinct enough to ‘proving grounds’ which are back, setting scenario based challenges designed to give the less familiar F1 fan and gamer an arcade-style mode to settle in to. Nevertheless it is a useful way to measure and develop your skills, before embarking into ‘Racenet’.

Racenet is the most desirable addition for me, as unknown fresh weekly challenges are presented which allow you to see where you stand against the whole F1 community through leaderboards. This makes a limitless challenge for all and gives great value for money.

Singapore Visually Is Fantastic & With Wet Conditions Is A Spectacle

The presentation of the race tracks are as immaculate as always, with track layouts and surrounding environments being represented to a tee. The new circuit in Austin, Texas as mentioned is a delight to drive, and as a result of playing F1 2012 has made me look forward to the new event more than any since the first night race in Singapore in 2008. The track is unbelievably flowing with some classic style complexes, unique new turns and elevation changes yet several opportunities for the real event come November 18th.

Essentially, it is easy to assume F1 2012 is just tracks you’ve raced 95% of on previous titles, but like the evolution of popular series like FIFA, with new game-modes, an enhanced gameplay feel, arguably the best new track since Sepang was inducted in 1999, and fresh online community challenges weekly, there is plenty of content to keep F1 newcomers and experienced gamers alike engrossed as equal to any other high quality title. If you’re a true Formula One fan and enjoy a gaming challenge, you will be rewarded as you sit in that cockpit and strive for the perfect lap(s) strategy and hunt down anyone in front of you - to be the best.


Pro's & Con's
+ Racenet & Other New Varied Modes
+ Austin Track
+ Weather System Improvements
+ Listening To Gamers Feedback
+ R&D Implications on Car

- Poor Champions Mode Attempt
- Damage, Crash & Safety Car Realism


F1 2010 = 7.5/10
F1 2011 = 7/10
F1 2012 = 8.5/10





Realistic & Far-Fetched Suggestions For Future Titles
  • Classic drivers/races/cars scenario replicas
  • Rise of damage/mechanical realism
  • Cut scenes with Team Principles/similar
  • Safety car appearances more realistically frequent especially when not involved
  • Special guest appearances e.g Bernie Ecclestone, Murray Walker
  • GP2 feeder series includement?



Lastly - in a few months, 'F1 Race Stars' is released in a Mario Kart type arcade version of F1 - should be interesting!

Nick, F1 Hub

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